Overview
BHVR was a VR fire safety training which I got to work on during my six month internship at Enversed Studios. During this time I worked like a member of the team a technical developer. Implementing features such as parts of the scoring systems, adding new training modules, VR tutorials and new fire scenarios.
BHVR: https://www.bhvr.nl/
Reference – Rutger Meijering – VP of Engineering: Rutger@enversed.com

Multiplayer & VR
During the internship I learned UE4 networking as the training supported 2 man online multiplayer with a spectator. This meant that Nearly all features implemented needed to be aimed with multiplayer in mind.
Development of this project gave me additional experience with working with VR. This time more closely with implementing features.
Tutorials, Trainings & Examination
Part of the tasks I was involved in was tutorial & training modules. The tutorials were aimed to aid those with less experience with VR to learn the controls used in the training. I worked on the interaction & gaze tutorial section.
The training modules were part of the safety training provided by this training course. Here a trainee would learn how to approach certain procedures in a controlled environment. Such as preparing a fire extinguisher to douse the fire.
In the examination trainees would be put to test all of their knowledge to go through the fire scenario safely. For the examination I worked among other things on adding a few of the scoring features and added the low level feedback for all the scores. Both giving, saving & displaying it.
Maintenance & Bugs
During development previously implemented systems or features need a code rework. This was to future proof the code and improve the flow. I worked on improving the code for some of these systems and features around the latter half of my internship.
Along side these improvements I also helped in fixing bugs that came up during the project.




