Overview
Chaddius Maximus is a Metroidvania like single player game with a pixel art style, combining features from ‘Chasm’ with classic features from the Metroidvania Genre. The game was made by a team of 18 students at BUAS-IGAD over the course of 6 weeks. The game was created using a custom engine.
Get & Play Chaddius Maximus now: https://igad.itch.io/chaddiusmaximus
Positions
General Content Creation
Technical Designer
Quality Assurance

Character Balance
Working on character movement was a challenge as variables affected each other. The speed of the character was very heavily linked to the distance the character could jump. A watchful eye needed be kept on the character not moving too fast while still being able to jump far enough.
The height of jumping did not affect the jump distance thus a combination of gravity and jump height had to be balanced while working on making the distance and height feel natural.
Asset Implementation
This game was made in a custom engine focused on 2D platforming with a pixel art style. Working with this engine required us to adapt to an entierly new pipeline, something especially difficult for artists due to the radical changes to how assets were implemented into engine.
Given the little amount of time we had, I took over the task of implementing the assets into the game via a process of converting sprite sheet info to .JSON files and manually referencing necessary files using Notepad++.
Quality Assurance & Bug testing
Throughout development my knowledge and proficiency with the custom engine allowed me to test for bugs and faults in the design, report those bugs and determine their severity and priority.
Having worked with the custom engine a lot I developed an in-depth understanding of it that made it easy for me to tell where a bug might originate, fixing some myself and providing vital information to programmers that addressed the issues I could not solve.




