Overview
Ghost fish was a modernized and revamped game of Donkey Kong’s arcade game, made by a team growing every 2 weeks after a project was cut, from 3 to 8 students over the course of 7 weeks.
I was one of the three original team members and thus heavily involved in the concepting and prototyping process. As the team gained more members I focused on developing the enemy concepts, as well as implementing the UI. I worked on balancing the game, focusing heavily on the controls of the main characters, as well as being an active part of QA.
In my spare time I created a level for the game that would later be chosen as the one playable level in game. I spent some time polishing and playtesting it before implementing it into the game.





