Overview
Mars Escape was made as a marmalade, like a gamejam, except that in 2 days it was made in 2 weeks using the Unreal Engine 4 by a team of 9 students.
Positions
General Content Creation
Assistant Producer
Quality Assurance

For Mars Escape I did a lot of different work, ranging from the concepting of gameplay over prototyping to implementing it into the final build. I implemented essential features such as the colouring of the lasers, as well as the less difficult but equally as vital UI.
In the later stages of the projects I was the main QA tester, playing and breaking the game in a variety of ways, fixing bugs I found where possible.
My knowledge and active part in creating the games main mechanics allowed me to play the game quickly and proficiently, allowing for many play tests, even of later parts of the game.




